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Was My Favorite This Season But Gonna

I actually liked the dribbling longer, seemed like it was harder to spam one move together a bundle and easier to string different moves more easily, I believe as we get more used to the dribbling it could be a lot better than NBA 2K COINS. Even if it is miles better than 20 we're still a road trip from another 2k.

There is no sizeups, and also the dribbling feels anything but smooth, it actually feels like it's RNG. The dribbling just feels as though it has a low skill gap, and the greater skilled moves (18 half spin, walkback combos( etc) all seem clunky and embarrassing. Like in 19 or 17 that the maximum skill moves , and it felt like you had complete control over your own player.

You can not possess a considerable skill gap with sizeups that a flick of the stick the game will do for you. Its fun as it's simple to use and simple to chain. Realistic dribbling is how it must go for a true skill cap to come. The same as in real life the sport needs to be able to separate the Kyrie's from the Pat Bevs in relation to dribbling which it has to do other than simply locking out cartoons for non ball control and just producing high ball controller just have faster dribbling.

A game with sizeups that automatically set the pace of a move is going to be a whole lot easier to use rather than a game where you're required to create your own speed and use that to your advantage.

Show me a combo and I'll believe it

As I said, demonstration has been out for a day with brand new controllers and default option packages. I bet it's going to be better. It is not possible for combos to be greater compared to 16 or 17 (the 2 best 2k games) when 1 I'm referring to it being easier than 20, and 2 there has been no opportunity to find shit yet.I'm not utilized to the shot meter yet and I'm not sure how viable it will actually function but it adds an interesting wrinkle. After skipping since I was burned out on the show, I am intrigued again.
Kin Gang
Kin Gang
Activity: Oct 27