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Them As Scratch Items And Call Them

Synchronizing 100% character models does not sound easy. The problem is that the old outfits and layer wear are modeled to match the Phantasy Star Online 2 Meseta body. That is unlikely to occur. I mean that I would be willing to drop a certain percentage of these makeup to keep things intact around variations. As long as there's a continuous feed of cool new things to replace it, I don't mind. I constantly rotate out my old looks anyhow. As long as the character versions translate 1:1 it'll still feel just like mine.

I would envision a large complication to this involves a lot of the cosmetics from the Japanese side of things that were exclusive to collaborations, promotional events, and events that no longer exist. The instance I can think of is the Dragon Hunter Frontier Z cooperation where I could imagine the clothes and weapons could definitely be given a visual upgrade together with everything else but that I don't exactly know how the licensing or how the legal side of this collaboration works where I would wish it had been as easy as Sega going through and upgrading the resources but I don't understand about just how much Capcom is involved in that procedure.

The same applies to collaborations such as the Final Fantasy XIV collaboration with Odin (which still exists as far as I know) where I don't understand just how much Square Enix is involved that for Sega to be able to update assets . If it was only just Phantasy Star-related things (like character outfits, cameos from different games, or alternative Sega-related possessions ) I could envision that this probably would have been done, or would be carried out. But from the Global variant we don't have the presence of Cougar NX so that I don't know if there are other complications regarding Sega's properties that might also contribute to not updating everything they could within Buy PSO2 Meseta reason.
Kin Gang
Kin Gang
Activity: Jan 7